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FOR NEWBIES TO TECHNOLOGY |
GLOSSARY-2 |
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Drivers:Drivers are the link between the applicatin software
and the hardware and help them communicate. For a application
developed using a specific api to work on a graphic card
there should be support for that api in the drivers of the card.
These apis are regularly updated and new features are supported
by them so it is must that drivers also be regularly updated so
that newer features are supported and older compatibility
issues are resolved.Generally updated drivers are made avaliable
at the card manufactures website.Nowadays unified drivers are
made avaliable by card manufactures so that there is no confusion
about choosing driver for your card.A good example of this is the
Detonator driver from Nvidia which supports all its card from TNT
to Geforce 256.
Graphic accelerator:Normal 2D graphic card have just a
DAC(Digital to Analog signal Convertor) due to which they can
put the data supplied to it on to the screen .Due to this they
are good enough to run normal 2D applications but puts to much
load while running 3D applications.In a 3D accelerator card in
addtion to this they have a graphic processor .conventional 3D
graphic cards perform the task of processing graphic information
like creation of triangle (required to construct 3D images),
scaling graphics, colouring them and using special effects like
alpha blending, fogging,flat and gourand shading,mipmapping bi
and trilinear filtering to produde realistic looking graphics.
Hardware transform and lighting:In conventional 3D graphic
cards demanding jobs like moving the 3D object in 3D space and
lighting the 3D scene are done by the CPU which has to perform
other tasks like implementing physic ,artificial intelligence
etc.The lowers the overall performance .So newer cards like
Nvidia Geforce and its varients can them self perform transforms
& lighting (moving the 3D polygons with movement in the 3D
scene and lighting the 3D scene).This is a great performance
booster but the problem is the application has to be
specifically written to take advantage of these features.
Environmental Bumpmapping:This feature is supported by
Matrox G400 /450 cards.BumpmappingIt is the process of adding
depth to the textures to give a realistic look.In other cards
depth is given only by shading(gourand shading) and generating
shadows, whereas in environmental bumpmapping actual ripples on
the surface are generated for example ripples on surface of
water or textures of sand.
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